Close [BS-3029](https://linear.app/affine-design/issue/BS-3029/frame-里面的-shape-没办法进入文本编辑模式)
Close [BS-3082](https://linear.app/affine-design/issue/BS-3082/按s切换至shape工具,在白板上点击会创建两个shape)
Close [BS-3091](https://linear.app/affine-design/issue/BS-3082/按s切换至shape工具,在白板上点击会创建两个shape)
## Fix Shape Tool Issues
This PR addresses several issues with the shape and mindmap tools functionality in the editor:
1. **Fix text editing after mode switching**: Resolves an issue where users couldn't edit text in shapes after switching editor modes. The fix ensures the edgeless block is properly retrieved when double-clicking on a shape.
2. **Improve tool switching behavior**: Fixes issues with tool overlays not showing or being repeated when switching between tools. This includes:
- Properly handling tool overlay visibility
- Ensuring only one tool is active at a time when using keyboard shortcuts
- Adding proper cleanup when switching tools
3. **Add comprehensive tests**: Adds new test cases to verify:
- Shape creation with keyboard shortcuts
- Shape text editing after mode switching
- Tool switching behavior with keyboard shortcuts
### TL;DR
Refactored the BlockSuite turbo renderer to use a hierarchical tree structure for layouts instead of a flat list, improving rendering accuracy and performance.
### What changed?
- Redesigned the layout system to use a tree structure (`ViewportLayoutTree`) that better represents the document hierarchy
- Added `blockId` to all layout objects for better tracking and debugging
- Updated the layout query mechanism to work with models directly instead of components
- Enhanced error handling with more descriptive warnings and error messages
- Improved the painting process to traverse the layout tree recursively
- Fixed viewport coordinate calculations for more accurate rendering
- Updated the worker communication to support the new tree-based layout structure
### Why make this change?
The previous flat layout structure didn't properly represent the hierarchical nature of documents, leading to rendering issues with nested blocks. This tree-based approach:
1. Better represents the actual document structure
2. Improves rendering accuracy for nested elements
3. Makes debugging easier with more consistent block identification
4. Provides a more robust foundation for future rendering optimizations
5. Reduces the likelihood of rendering artifacts when scrolling or zooming
Closes: [BS-2909](https://linear.app/affine-design/issue/BS-2909/新增highlighter)
### What's Changed!
Currently the highlighter tool is very similar to brush, but for the future, it's a standalone module.
* Added `Highlighter` element model
* Added `Highlighter` tool
* Added `Highlighter` entry to the global toolbar
# Refactor Turbo Renderer State Management to Use RxJS
### TL;DR
Refactored the TurboRenderer state management to use RxJS observables instead of direct state mutations, improving state transitions and reactivity.
### What changed?
- Replaced the public `state` property with a private `state$` BehaviorSubject in `ViewportTurboRendererExtension`
- Added proper state transition logging using RxJS operators
- Combined multiple event subscriptions using `merge` operator for better organization
- Improved state transition logic in the `refresh()` method
- Updated the `zooming$` and `panning$` signals in the Viewport
### Why make this change?
This refactoring improves the codebase by:
1. Using a more consistent reactive programming model with RxJS
2. Making state transitions more explicit and traceable
3. Reducing potential bugs from manual state management
4. Improving code organization by combining related event streams
5. Ensuring proper cleanup of resources when components are disposed
The change maintains the same functionality while making the code more maintainable and the state management more robust.
continue #10824
### Changed
- Moved double-click-to-edit behavior from the default tool to individual model views
- Introduced `onSelected` callback interface in gfx view components to allows developers to override default selection logic
### TL;DR
Created dedicated worker entry points to avoid dynamic imports.
### What changed?
- Painters are provided during worker initialization
- Removed `ParagraphPaintConfigExtension` and the associated configuration system
- Created dedicated worker entry points in both the integration test and frontend packages
- Modified `ViewportLayoutPainter` to accept painters in its constructor
- Updated the `TurboRendererConfig` interface to require a `painterWorkerEntry` function
### Why make this change?
Webpack support. Extension objects in main thread are not available to be passed into workers. Dynamic painter path import is hard to support in webpack environment. With the [webpack-ignore](https://webpack.js.org/api/module-methods/#webpackignore) rule, there are still build errors in webpack.
This PR refactored the turbo renderer architecture to support multiple block layout types.
- New base class `BlockLayoutPainter` and `BlockLayoutProvider` are introduced for writing extendable per-block layout querying and painting logic.
- Paragraph-specific lines are all moved into dedicated classes (`ParagraphLayoutProvider` and `ParagraphLayoutPainter`) under the `/variants/paragraph` dir.
- The `renderer-utils.ts` doesn't contain paragraph-specific logic now.
- The `text-utils.ts` is also now scoped for paragraph only.
- Worker messages are now strongly typed.
Upcoming PR should further implement the block registration system using extension API. The `variants` dir could still exist, since there will be similar rendering logic that can be reused among block types (i.e., between paragraph block and list block).
The `ViewportTurboRendererExtension` is now extracted from `@blocksuite/affine-shared` to `@blocksuite/affine-gfx-turbo-renderer` with minimal dependencies, mirroring the gfx text package in #10378.