<!-- This is an auto-generated comment: release notes by coderabbit.ai -->
## Summary by CodeRabbit
- **New Features**
- Introduced a preview mode for code blocks, allowing users to toggle between code and rendered previews (e.g., HTML output) directly within the editor.
- Added a preview toggle button to the code block toolbar for supported languages.
- Enabled dynamic rendering of code block previews using a shared WebContainer, allowing live HTML previews in an embedded iframe.
- Added HTML preview support with loading and error states for enhanced user feedback.
- Integrated the preview feature as a view extension provider for seamless framework support.
- **Bug Fixes**
- Improved toolbar layout and button alignment for a cleaner user interface.
- **Tests**
- Added end-to-end tests to verify the new code block preview functionality and language switching behavior.
- **Chores**
- Updated development server configuration to include enhanced security headers.
- Added a new runtime dependency for WebContainer support.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
Close [BS-3268](https://linear.app/affine-design/issue/BS-3268/edgeless-下,-dark-mode-embed的配色应该更加清晰)
Close [BS-3067](https://linear.app/affine-design/issue/BS-3067/在embed上,添加split-view等相关的操作入口,基本接近page-block(见设计稿))
<!-- This is an auto-generated comment: release notes by coderabbit.ai -->
## Summary by CodeRabbit
- **New Features**
- Introduced an interactive header for embedded synced documents with fold/unfold toggle, document opening, and multiple view options.
- Added info and copy link buttons for embedded synced documents and notes to improve document management and sharing.
- **Enhancements**
- Updated styles for embedded synced document blocks and headers for better visual consistency.
- Added new localization entries for header actions: "Fold", "Unfold", and "Open".
- Disabled redundant open document actions in toolbars, centralizing controls in the header.
- **Refactor**
- Unified header button components for notes and embedded synced documents into reusable components.
- Simplified header components by delegating button behaviors to shared components.
- **Bug Fixes**
- Fixed conditional rendering of editor content in embedded synced documents when folded.
- **Chores**
- Upgraded theme dependency version from "^1.1.12" to "^1.1.14" across multiple packages.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
close AF-2505
<!-- This is an auto-generated comment: release notes by coderabbit.ai -->
## Summary by CodeRabbit
- **New Features**
- Introduced calendar event integration in the journal detail page, allowing users to view and interact with calendar events for a selected date.
- Added the ability to create new linked documents from calendar events directly within the journal interface.
- **Improvements**
- Enhanced calendar integration with support for all-day and timed events, improved event grouping by date, and real-time updates.
- Added new English localization entries for calendar event labels.
- **Bug Fixes**
- Improved URL handling for calendar subscriptions, ensuring better compatibility and error feedback.
- **Style**
- Added new styles for calendar event components to ensure a consistent and user-friendly appearance.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
<!-- This is an auto-generated comment: release notes by coderabbit.ai -->
## Summary by CodeRabbit
- **New Features**
- Added a unified CLI entry point for server operations and introduced a new CLI executable alias.
- Centralized and simplified server startup, allowing selection between CLI and server modes.
- Added static migration module aggregation for easier migration management.
- **Bug Fixes**
- Improved platform-specific native module loading for better compatibility and reliability.
- **Refactor**
- Streamlined server build, startup, and artifact management processes.
- Reorganized and simplified workflow and configuration files for backend services.
- Transitioned export styles and import mechanisms for native modules to enhance maintainability.
- **Chores**
- Removed unused dependencies and configuration files.
- Updated test cases to reflect refined server flavor logic.
- Adjusted package and build configurations for consistency and clarity.
- **Revert**
- Removed legacy scripts and loaders no longer needed after refactor.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
This PR contains the following updates:
| Package | Change | Age | Adoption | Passing | Confidence |
|---|---|---|---|---|---|
| [animejs](https://animejs.com) ([source](https://redirect.github.com/juliangarnier/anime)) | [`^3.2.2` -> `^4.0.0`](https://renovatebot.com/diffs/npm/animejs/3.2.2/4.0.0) | [](https://docs.renovatebot.com/merge-confidence/) | [](https://docs.renovatebot.com/merge-confidence/) | [](https://docs.renovatebot.com/merge-confidence/) | [](https://docs.renovatebot.com/merge-confidence/) |
---
### Release Notes
<details>
<summary>juliangarnier/anime (animejs)</summary>
### [`v4.0.0`](https://redirect.github.com/juliangarnier/anime/releases/tag/4.0.0)
[Compare Source](https://redirect.github.com/juliangarnier/anime/compare/v3.2.2...4.0.0)
> **I'm still finalizing the release notes as there are MANY changes, but in the meantime, you can check out the brand new documentation [here](https://animejs.com/documentation).**
The brand new Anime.js.
### API Breaking changes
Every Anime.js feature is now exported as an ES Module.
This is great for tree shaking, you don't have to ship the entire library anymore, only what you need.
#### Animation
The `anime(parameters)` function has been replaced with the `animate(targets, parameters)` module.
The `targets` parameter has been replaced with a dedicated function parameter: `animate(targets, parameters)`.
V3:
```javascript
import anime from 'animejs';
const animation = anime({
targets: 'div',
translateX: 100,
});
```
V4:
```javascript
import { animate } from 'animejs';
const animation = animate('div', {
translateX: 100,
});
```
#### Easings names
The `ease` prefix has been removed: 'easeInOutQuad' -> 'inOutQuad'.
#### Callbacks
Callbacks have have been renamed like this:
- `begin()` -> `onBegin()`
- `update()` -> `onUpdate()`
Here's all the change to the API
```diff
- import anime from 'animejs';
+ import { animate, createSpring, utils } from 'animejs';
- anime({
- targets: 'div',
+ animate('div', {
translateX: 100,
rotate: {
- value: 360,
+ to: 360,
- easing: 'spring(.7, 80, 10, .5)',
+ ease: createSpring({ mass: .7, damping: 80, stiffness: 10, velocity: .5}),
},
- easing: 'easeinOutExpo',
+ ease: 'inOutExpo',
- easing: () => t => Math.cos(t),
+ ease: t => Math.cos(t),
- direction: 'reverse',
+ reversed: true,
- direction: 'alternate',
+ alternate: true,
- loop: 1,
+ loop: 0,
- round: 100,
+ modifier: utils.round(2),
- begin: () => {},
+ onBegin: () => {},
- update: () => {},
+ onUpdate: () => {},
- change: () => {},
+ onRender: () => {},
- changeBegin: () => {},
- changeComplete: () => {},
- loopBegin: () => {},
- loopComplete: () => {},
+ onLoop: () => {},
- complete: () => {},
+ onComplete: () => {},
});
```
#### Promises
No more `.finished` property, promises are now handled directly with `animation.then()`:
```diff
- import anime from 'animejs';
+ import { animate, utils } from 'animejs';
- anime({ targets: target, prop: x }).finished.then(() => {});
+ animate(target, { prop: x }).then(() => {});
```
#### Values
##### To
The object syntax `value` property has been renamed `to`:
```diff
- translateX: { value: 100 }
+ translateX: { to: 100 }
```
#### Animation parameters
##### Default `easing`
The new default easing is `'outQuad'` instead of `'easeOutElastic(1, .5)'`.
##### `composition`
In V3 all animations coexist and overlaps with each other. This can cause animations with the same targets and animated properties to create weird results.
V4 cancels a running tween if a new one is created on the same target with the same property. This behaviour can be confifugred using the new `composition` parameter.
`composition: 'none'` // The old V3 behaviour, animations can overlaps
`composition: 'replace'` // The new V4 default
`composition: 'add'` // Creates additive animations by adding the values of the currently running animations with the new ones
##### `round` -> `modifier`
The `round` parameter has been replaced with a more flexible parameters that allows you to define custom functions to transform the numerical value of an animation just before the rendering.
```diff
- round: 100
+ modifier: utils.round(2)
```
You can of course defines your own modifier functions like this:
```javascript
const animation = animate('div', {
translateX: '100rem',
modifier: v => v % 10 // Note that the unit 'rem' will automatically be passed to the rendered value
});
```
#### Playback parameters
##### `direction`
The `direction` parameter has been replaced with an `alternate` and `reversed` parameters
V3:
```javascript
const animation = anime({
targets: 'div',
direction: 'reverse',
// direction: 'alternate' It wasn't possible to combined reverse and alternate direction before
});
```
V4:
```javascript
import { animate } from 'animejs';
const animation = animate('div', {
translateX: 100,
reversed: true,
alternate: true,
});
```
#### Timelines:
```diff
- import anime from 'animejs';
+ import { createTimeline, stagger } from 'animejs';
- anime.timeline({
+ createTimeline({
- duration: 500,
- easing: 'easeInOutQuad',
+ defaults: {
+ duration: 500,
+ ease: 'inOutQuad',
+ }
- loop: 2,
+ loop: 1,
- }).add({
- targets: 'div',
+ }).add('div', {
rotate: 90,
})
- .add('.target:nth-child(1)', { opacity: 0, onComplete }, 0)
- .add('.target:nth-child(2)', { opacity: 0, onComplete }, 100)
- .add('.target:nth-child(3)', { opacity: 0, onComplete }, 200)
- .add('.target:nth-child(4)', { opacity: 0, onComplete }, 300)
+ .add('.target', { opacity: 0, onComplete }, stagger(100))
```
##### Stagger
```diff
- import anime from 'animejs';
+ import { animate, stagger } from 'animejs';
- anime({
- targets: 'div',
+ animate('div', {
- translateX: anime.stagger(100),
+ translateX: stagger(100),
- delay: anime.stagger(100, { direction: 'reversed' }),
+ translateX: stagger(100, { reversed: true }),
});
```
#### SVG
```diff
- import anime from 'animejs';
+ import { animate, svg } from 'animejs';
- const path = anime.path('path');
+ const { x, y, angle } = svg.createMotionPath('path');
- anime({
- targets: '#shape1',
+ animate('#shape1', {
- points: '70 41 118.574 59.369 111.145 132.631 60.855 84.631 20.426 60.369',
+ points: svg.morphTo('#shape2'),
- strokeDashoffset: [anime.setDashoffset, 0],
+ strokeDashoffset: svg.drawLine(),
- translateX: path('x'),
- translateY: path('y'),
- rotate: path('angle'),
+ translateX: x,
+ translateY: y,
+ rotate: angle,
});
```
#### Utils
```diff
- import anime from 'animejs';
+ import { utils } from 'animejs';
- const value = anime.get('#target1', 'translateX');
+ const value = utils.get('#target1', 'translateX');
- anime.set('#target1', { translateX: 100 });
+ utils.set('#target1', { translateX: 100 });
- anime.remove('#target1');
+ utils.remove('#target1');
- const rounded = anime.round(value);
+ const rounded = utils.round(value, 0);
```
#### Engine
```diff
- import anime from 'animejs';
+ import { engine } from 'animejs';
- anime.suspendWhenDocumentHidden = false;
+ engine.pauseWhenHidden = false;
- anime.speed = .5;
+ engine.playbackRate = .5;
```
### Improvements
#### Performances
Major performance boost and lower memory footprint.
V4 has bee re-written from scratch by keeping performance in mind at every steps.
#### Better tween composition
The tween system has been refactored to improve animations behaviours when they overlaps.
This fix lots of issues, especially when creating multiple animations with the same property on the same target.
#### Additive animations
You can also blend animations together with the new `composition: 'add'` parameter.
#### Improved Timelines
- Child animations can new be looped and reversed
- Add supports for labels
- Add supports for `.set()` in timeline
- New position operators for more flexibility
- Multi-target child animation can be positioned using the `stagger` function
- Easier children defaults configuration
- Greatly improved support for CSS transforms composition from one child animation to another
```javascript
const tl = createTimeline({
playbackRate: .2,
defaults: {
duration: 500,
easing: 'outQuad',
}
});
tl.add('START', 100) // Add a label a 100ms
.set('.target', { opacity: 0 })
.add('.target', {
translateY: 100,
opacity: 1,
onComplete: () => {},
}, stagger(100))
.add('.target', {
scale: .75,
}, 'START')
.add('.target', {
rotate: '1turn',
}, '<<+=200')
```
#### Properties
##### CSS Variables
You can now use CSS variables directly like any other property:
```javascript
// Animate the values of the CSS variables '--radius'
animate('#target', { '--radius': '20px' });
```
##### Animating *from*
Animate *from* a value
```diff
+ translateX: { from: 50 }
```
##### From -> To
Even if the `[from, to]` shortcut is still valid in V4, you can now also write it like this:
```diff
+ translateX: { from: 50, to: 100 }
```
##### Colors
You can now animate hex colors with an alpha channel like '#F443' or '#FF444433'.
#### Timers
You can now create timers with the `createTimer` module.
Timers can be use as replacement for `setTimeout`or `setInterval` but with all the playbacks parameters, callbacks and the `Promise` system provided by anime.js.
```
const interval = createTimer({
onLoop: () => { // do something every 500ms },
duration: 500,
});
const timeout = createTimer({
onComplete: () => { // do something in 500ms },
duration: 500,
});
const gameLogicLoop = createTimer({
frameRate: 30,
onUpdate: gameSystems,
});
const gameRenderLoop = createTimer({
frameRate: 60,
onUpdate: gameRender,
});
```
#### Variable frame rate
You can now change the frame rate to all animations or to a specific Timeline / Animation / Timer
</details>
---
### Configuration
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♻ **Rebasing**: Whenever PR becomes conflicted, or you tick the rebase/retry checkbox.
🔕 **Ignore**: Close this PR and you won't be reminded about this update again.
---
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---
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AudioMedia entity for loading & controlling a single audio media
AudioMediaManagerService: Global audio state synchronization across tabs
AudioAttachmentService + AudioAttachmentBlock for manipulating AttachmentBlock in affine - e.g., filling transcription (using mock endpoint for now)
Added AudioBlock + AudioPlayer for rendering audio block in affine (new transcription block whose renderer is provided in affine)
fix AF-2292
fix AF-2337
### TL;DR
Moved outline functionality into a dedicated fragment package and updated vanilla-extract CSS dependency.
### What changed?
- Created new `@blocksuite/affine-fragment-outline` package
- Relocated outline-related code from presets to the new fragment package
- Updated imports across affected files to reference the new package location
- Upgraded `@vanilla-extract/css` dependency from 1.14.0/1.16.1 to 1.17.0
- Added necessary package configuration and TypeScript setup for the new fragment
### How to test?
1. Verify outline functionality works as expected in both desktop and mobile views
2. Check that outline panel, viewer, and mobile menu components render correctly
3. Ensure outline navigation and interactions continue to work
4. Confirm no regressions in outline-related features
### Why make this change?
This change improves code organization by isolating outline functionality into a dedicated package, following the modular architecture pattern. This makes the codebase more maintainable and allows for better separation of concerns. The vanilla-extract CSS upgrade ensures consistency across packages and provides access to the latest features and fixes.
fix AF-2068, AF-2069, AF-1175, AF-2061, AF-2079, AF-2034, AF-2080, AF-1960, AF-2081
1. replace `dnd-kit` with `@atlaskit/pragmatic-drag-and-drop`
2. allow creating split views by drag & drop the following
a. WorkbenchLinks (route links), like journals, trash, all docs
b. doc refs
c. tags/collection
3. style adjustments to split view
4. remove split view's feature flag and make it GA for electron
https://github.com/user-attachments/assets/6a3e4a25-faa2-4215-8eb0-983f44db6e8c