### Overview:
We've been working with some legacy code in the default-tool and edgeless-selected-rect modules, which are responsible for fundamental operations like moving, resizing, and rotating elements. Currently, these operations are hardcoded, making it challenging to extend functionalities without diving deep into the code.
### What's Changing:
Introducing `ElementTransformManager` to streamline the handling of basic transformations (move, resize, rotate) while allowing the business logic to dictate when these actions occur.
Providing two ways to extend the transformations behaviour:
- Extends inside element view definition: Elements can decide how to handle move/resize events, such as enforcing size constraints.
- Extension mechanism provided by this manager: Adjust or completely override default drag behaviors, like snapping elements into alignment.
### Code Examples:
Delegate element movement to TransformManager:
```typescript
class DefaultTool {
override dragStart(event) {
if(this.dragType === DragType.ContentMoving) {
const transformManager = this.std.get(TransformManagerIdentifier);
transformManager.startDrag({ selectedElements, event });
}
}
}
```
Enforce minimum width inside view definition:
```typescript
class EdgelessNoteBlock extends GfxBlockComponent {
onResizeDelta({ dw, dh }) {
const bound = this.model.elementBound;
bound.w = Math.min(MAX_WIDTH, bound.w + dw);
bound.h = Math.min(MAX_HEIGHT, bound.h + dh);
this.model.xywh = bound.serialize();
}
}
```
Use extension to implement element snapping:
```typescript
import { TransformerExtension } from '@blocksuite/std/gfx';
// Just extends the TransformerExtension
class SnapManager extends TransformerExtension {
static override key = 'snap-manager';
onDragInitialize() {
return {
onDragMove(context) {
const { dx, dy } = this.getAlignmentMoveDistance(context.elements);
context.dx = dx;
context.dy = dy;
}
}
}
}
```
### Others
The migration will be divided into several PRs. This PR mostly focus on refactoring elements movement part of `default-tool`.
- Delegate elements movement to `TransformManager`
- Rewrite the default tool extension into `TransformManager` extension
- Add drag handler interface to gfx view (both `GfxBlockComponent` and `GfxElementModelView`) to allow element to define how it gonna react on drag
Let me analyze the key changes in this diff:
1. **Role System Changes**:
- Changed from a fixed enum of roles (`root`, `hub`, `content`) to a more flexible string-based system
- Removed strict role hierarchy validation rules (hub/content/root relationships)
- Added support for role-based matching using `@` prefix (e.g., `@root`, `@content`)
2. **Schema Validation Updates**:
- Added new `_matchFlavourOrRole` method to handle both flavour and role-based matching
- Updated `_validateParent` to consider both roles and flavours when validating parent-child relationships
- Simplified `_validateRole` by removing specific role hierarchy constraints
3. **Block Schema Changes**:
- Updated parent/children references in various block schemas to use the new `@` prefix notation
- Changed parent definitions from `['affine:page']` to `['@root']` in several blocks
- Updated children definitions to use role-based references (e.g., `['@content']`)
4. **Test Updates**:
- Added new test cases for role-based schema validation
- Introduced new test block schemas (`TestRoleBlockSchema`, `TestParagraphBlockSchema`) to verify role-based functionality
This appears to be a significant architectural change that makes the block schema system more flexible by:
1. Moving away from hardcoded role hierarchies
2. Introducing a more dynamic role-based relationship system
3. Supporting both flavour-based and role-based parent-child relationships
4. Using the `@` prefix convention to distinguish role references from flavour references
The changes make the system more extensible while maintaining backward compatibility with existing flavour-based relationships.
### TL;DR
Created dedicated worker entry points to avoid dynamic imports.
### What changed?
- Painters are provided during worker initialization
- Removed `ParagraphPaintConfigExtension` and the associated configuration system
- Created dedicated worker entry points in both the integration test and frontend packages
- Modified `ViewportLayoutPainter` to accept painters in its constructor
- Updated the `TurboRendererConfig` interface to require a `painterWorkerEntry` function
### Why make this change?
Webpack support. Extension objects in main thread are not available to be passed into workers. Dynamic painter path import is hard to support in webpack environment. With the [webpack-ignore](https://webpack.js.org/api/module-methods/#webpackignore) rule, there are still build errors in webpack.
This PR refactored the turbo renderer architecture to support multiple block layout types.
- New base class `BlockLayoutPainter` and `BlockLayoutProvider` are introduced for writing extendable per-block layout querying and painting logic.
- Paragraph-specific lines are all moved into dedicated classes (`ParagraphLayoutProvider` and `ParagraphLayoutPainter`) under the `/variants/paragraph` dir.
- The `renderer-utils.ts` doesn't contain paragraph-specific logic now.
- The `text-utils.ts` is also now scoped for paragraph only.
- Worker messages are now strongly typed.
Upcoming PR should further implement the block registration system using extension API. The `variants` dir could still exist, since there will be similar rendering logic that can be reused among block types (i.e., between paragraph block and list block).