fix: selection rect should reflect viewport change (#12355)

Fixes [BS-3349](https://linear.app/affine-design/issue/BS-3349/)

<!-- This is an auto-generated comment: release notes by coderabbit.ai -->
## Summary by CodeRabbit

- **New Features**
  - Improved edge scrolling during selection dragging for smoother and more responsive viewport navigation.
  - Dragging area and mouse position tracking now update reactively with viewport changes, ensuring more accurate selection and movement.

- **Refactor**
  - Unified and clarified coordinate handling for dragging and mouse position, with clearer naming and separation between model and browser coordinates.
  - Simplified selection logic and removed unnecessary accumulated state for cleaner and more maintainable behavior.
  - Enhanced flexibility in coordinate conversion by allowing viewport transformations relative to arbitrary zoom and center.
  - Streamlined clipboard paste handling by simplifying mouse position extraction and adjusting attachment options.

- **Bug Fixes**
  - Enhanced overlay and dragging area accuracy by updating position calculations and coordinate transformations.
  - Fixed paste operations to correctly handle mouse position without unnecessary coordinate conversions.
  - Corrected drag initiation positions in toolbar and shape dragging to align with viewport-relative coordinates.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
This commit is contained in:
doouding
2025-05-19 16:05:33 +00:00
parent fbe053a54e
commit eb185255a3
10 changed files with 188 additions and 135 deletions
@@ -315,7 +315,7 @@ export class EdgelessMindmapToolButton extends EdgelessToolbarToolMixin(
}
this.setEdgelessTool(EmptyTool);
const icon = this.mindmapElement;
const { x, y } = gfx.tool.lastMousePos$.peek();
const { x, y } = gfx.tool.lastMouseViewPos$.peek();
const { viewport } = this.edgeless.std.get(ViewportElementProvider);
const { left, top } = viewport;
const clientPos = { x: x + left, y: y + top };