feat(core): frame editor settings (#9970)

Co-authored-by: L-Sun <zover.v@gmail.com>
Co-authored-by: Mirone <Saul-Mirone@outlook.com>
This commit is contained in:
Oleg
2025-02-10 08:23:32 +01:00
committed by GitHub
parent 03b806384c
commit d4f0c53a0c
14 changed files with 211 additions and 84 deletions

View File

@@ -29,10 +29,8 @@ export {
export {
GfxBlockElementModel,
type GfxCommonBlockProps,
GfxCommonBlockZodSchema,
GfxCompatibleBlockModel as GfxCompatible,
type GfxCompatibleProps,
GfxCompatibleZodSchema,
} from './model/gfx-block-model.js';
export { type GfxModel } from './model/model.js';
export {

View File

@@ -15,10 +15,8 @@ import {
polygonGetPointTangent,
polygonNearestPoint,
rotatePoints,
SerializedXYWHZodSchema,
} from '@blocksuite/global/utils';
import { BlockModel } from '@blocksuite/store';
import { z } from 'zod';
import {
isLockedByAncestorImpl,
@@ -35,24 +33,20 @@ import type { SurfaceBlockModel } from './surface/surface-model.js';
/**
* The props that a graphics block model should have.
*/
export const GfxCompatibleZodSchema = z.object({
xywh: SerializedXYWHZodSchema,
index: z.string(),
lockedBySelf: z.boolean().optional(),
});
export type GfxCompatibleProps = z.infer<typeof GfxCompatibleZodSchema>;
export type GfxCompatibleProps = {
xywh: SerializedXYWH;
index: string;
lockedBySelf?: boolean;
};
/**
* This type include the common props for the graphic block model.
* You can use this type with Omit to define the props of a graphic block model.
*/
export const GfxCommonBlockZodSchema = GfxCompatibleZodSchema.and(
z.object({
rotate: z.number(),
scale: z.number(),
})
);
export type GfxCommonBlockProps = z.infer<typeof GfxCommonBlockZodSchema>;
export type GfxCommonBlockProps = GfxCompatibleProps & {
rotate: number;
scale: number;
};
/**
* The graphic block model that can be rendered in the graphics mode.