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fix(editor): edgeless can't slider with finger (#15091)
fix bug edgeless can't slider with finger <!-- This is an auto-generated comment: release notes by coderabbit.ai --> ## Summary by CodeRabbit * **New Features** * Added mobile immersive edgeless mode with dynamic chrome auto-hide and tap-gesture controls. * Added a mobile zoom ruler UI for edgeless. * **Bug Fixes** * Improved iOS rendering/zoom by applying low-zoom survival behavior, gesture-aware refresh deferral, and effective-DPR canvas scaling. * Fixed iOS webview zoom/bounce and process-termination reload behavior. * Improved placeholder styling with theme-aware colors. * **Chores** * Updated local ignore rules and iOS app build/version configuration. <!-- end of auto-generated comment: release notes by coderabbit.ai --> --------- Co-authored-by: DarkSky <darksky2048@gmail.com>
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[**BlockSuite API Documentation**](../../../../README.md)
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***
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[BlockSuite API Documentation](../../../../README.md) / [@blocksuite/std](../../README.md) / [gfx](../README.md) / getEffectiveDpr
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# Function: getEffectiveDpr()
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> **getEffectiveDpr**(`zoom`, `rawDpr`): `number`
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Resolves the effective device-pixel-ratio for canvas backing stores at the
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given zoom, honoring [viewportRuntimeConfig.CANVAS\_DPR\_CAP\_BY\_ZOOM](../variables/viewportRuntimeConfig.md#canvas_dpr_cap_by_zoom).
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Returns the raw `window.devicePixelRatio` when no cap applies.
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## Parameters
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### zoom
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`number`
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### rawDpr
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`number` = `window.devicePixelRatio`
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## Returns
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`number`
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