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fix(editor): edgeless can't slider with finger (#15091)
fix bug edgeless can't slider with finger <!-- This is an auto-generated comment: release notes by coderabbit.ai --> ## Summary by CodeRabbit * **New Features** * Added mobile immersive edgeless mode with dynamic chrome auto-hide and tap-gesture controls. * Added a mobile zoom ruler UI for edgeless. * **Bug Fixes** * Improved iOS rendering/zoom by applying low-zoom survival behavior, gesture-aware refresh deferral, and effective-DPR canvas scaling. * Fixed iOS webview zoom/bounce and process-termination reload behavior. * Improved placeholder styling with theme-aware colors. * **Chores** * Updated local ignore rules and iOS app build/version configuration. <!-- end of auto-generated comment: release notes by coderabbit.ai --> --------- Co-authored-by: DarkSky <darksky2048@gmail.com>
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@@ -28,6 +28,7 @@
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- [gfxGroupCompatibleSymbol](variables/gfxGroupCompatibleSymbol.md)
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- [SURFACE\_TEXT\_UNIQ\_IDENTIFIER](variables/SURFACE_TEXT_UNIQ_IDENTIFIER.md)
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- [SURFACE\_YMAP\_UNIQ\_IDENTIFIER](variables/SURFACE_YMAP_UNIQ_IDENTIFIER.md)
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- [viewportRuntimeConfig](variables/viewportRuntimeConfig.md)
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## Functions
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@@ -39,6 +40,7 @@
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- [generateKeyBetween](functions/generateKeyBetween.md)
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- [generateKeyBetweenV2](functions/generateKeyBetweenV2.md)
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- [generateNKeysBetween](functions/generateNKeysBetween.md)
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- [getEffectiveDpr](functions/getEffectiveDpr.md)
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- [getTopElements](functions/getTopElements.md)
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- [GfxCompatible](functions/GfxCompatible.md)
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- [isGfxGroupCompatibleModel](functions/isGfxGroupCompatibleModel.md)
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