feat(editor): add animation for switching to edgeless mode firstly (#10021)

Close [BS-2327](https://linear.app/affine-design/issue/BS-2327/page-block-%E5%9C%A8-edgeless-%E5%88%87%E6%8D%A2%E7%BC%A9%E6%94%BE%E5%8A%A8%E7%94%BB)

### What Changes:
- Add a zoom animation when switching to edgeless mode firstly
- Move viewport record from `sessionStorage` to `localStorage`

https://github.com/user-attachments/assets/dac11aab-76bd-44b1-8c0e-4a8a10919841
This commit is contained in:
L-Sun
2025-02-10 07:41:10 +00:00
parent 1d1eab8139
commit 9f56a21d8a
10 changed files with 120 additions and 39 deletions

View File

@@ -365,14 +365,13 @@ export class Viewport {
});
}
smoothTranslate(x: number, y: number) {
smoothTranslate(x: number, y: number, numSteps = 10) {
const { center } = this;
const delta = { x: x - center.x, y: y - center.y };
const innerSmoothTranslate = () => {
if (this._rafId) cancelAnimationFrame(this._rafId);
this._rafId = requestAnimationFrame(() => {
const rate = 10;
const step = { x: delta.x / rate, y: delta.y / rate };
const step = { x: delta.x / numSteps, y: delta.y / numSteps };
const nextCenter = {
x: this.centerX + step.x,
y: this.centerY + step.y,
@@ -389,15 +388,14 @@ export class Viewport {
innerSmoothTranslate();
}
smoothZoom(zoom: number, focusPoint?: IPoint) {
smoothZoom(zoom: number, focusPoint?: IPoint, numSteps = 10) {
const delta = zoom - this.zoom;
if (this._rafId) cancelAnimationFrame(this._rafId);
const innerSmoothZoom = () => {
this._rafId = requestAnimationFrame(() => {
const sign = delta > 0 ? 1 : -1;
const total = 10;
const step = delta / total;
const step = delta / numSteps;
const nextZoom = cutoff(this.zoom + step, zoom, sign);
this.setZoom(nextZoom, focusPoint);

View File

@@ -71,11 +71,11 @@ export class Bound implements IBound {
y: number;
get bl() {
get bl(): IVec {
return [this.x, this.y + this.h];
}
get br() {
get br(): IVec {
return [this.x + this.w, this.y + this.h];
}
@@ -155,7 +155,7 @@ export class Bound implements IBound {
return [this.x, this.y];
}
get tr() {
get tr(): IVec {
return [this.x + this.w, this.y];
}