mirror of
https://github.com/toeverything/AFFiNE.git
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feat(editor): add gfx pointer extension (#12006)
<!-- This is an auto-generated comment: release notes by coderabbit.ai --> ## Summary by CodeRabbit - **New Features** - Introduced a new pointer graphics module with tools and quick tool integration for edgeless surfaces. - Added a quick tool button for pointer interactions in edgeless mode. - Exposed new extension points for pointer graphics and effects. - **Improvements** - Integrated pointer graphics as a dependency into related packages. - Enhanced toolbar context to support additional surface alignment modes. - Added conditional clipboard configuration registrations for edgeless contexts across multiple block types. - **Removals** - Removed legacy tool and effect definitions and related quick tool exports from edgeless components. - Streamlined extension arrays and removed unused exports for a cleaner codebase. - Deleted obsolete utility functions and component registrations. - **Chores** - Updated workspace and TypeScript project references to include the new pointer graphics module. <!-- end of auto-generated comment: release notes by coderabbit.ai -->
This commit is contained in:
@@ -0,0 +1,68 @@
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import { OverlayIdentifier } from '@blocksuite/affine-block-surface';
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import { MindmapElementModel } from '@blocksuite/affine-model';
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import type { Bound } from '@blocksuite/global/gfx';
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import {
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type DragExtensionInitializeContext,
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type ExtensionDragMoveContext,
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type GfxModel,
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InteractivityExtension,
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} from '@blocksuite/std/gfx';
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import type { SnapOverlay } from './snap-overlay';
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export class SnapExtension extends InteractivityExtension {
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static override key = 'snap-manager';
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get snapOverlay() {
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return this.std.getOptional(
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OverlayIdentifier('snap-manager')
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) as SnapOverlay;
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}
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override mounted(): void {
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this.action.onDragInitialize(
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(initContext: DragExtensionInitializeContext) => {
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const snapOverlay = this.snapOverlay;
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if (!snapOverlay) {
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return {};
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}
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let alignBound: Bound;
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return {
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onDragStart() {
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alignBound = snapOverlay.setMovingElements(
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initContext.elements,
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initContext.elements.reduce((pre, elem) => {
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if (elem.group instanceof MindmapElementModel) {
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pre.push(elem.group);
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}
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return pre;
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}, [] as GfxModel[])
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);
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},
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onDragMove(context: ExtensionDragMoveContext) {
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if (
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context.elements.length === 0 ||
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alignBound.w === 0 ||
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alignBound.h === 0
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) {
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return;
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}
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const currentBound = alignBound.moveDelta(context.dx, context.dy);
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const alignRst = snapOverlay.align(currentBound);
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context.dx = alignRst.dx + context.dx;
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context.dy = alignRst.dy + context.dy;
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},
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onDragEnd() {
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snapOverlay.clear();
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},
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};
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}
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);
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}
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}
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@@ -0,0 +1,762 @@
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import { Overlay } from '@blocksuite/affine-block-surface';
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import {
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ConnectorElementModel,
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MindmapElementModel,
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} from '@blocksuite/affine-model';
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import { almostEqual, Bound, Point } from '@blocksuite/global/gfx';
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import type { GfxModel } from '@blocksuite/std/gfx';
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interface Distance {
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horiz?: {
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/**
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* the minimum x moving distance to align with other bound
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*/
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distance: number;
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/**
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* the indices of the align position
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*/
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alignPositionIndices: number[];
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};
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vert?: {
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/**
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* the minimum y moving distance to align with other bound
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*/
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distance: number;
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/**
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* the indices of the align position
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*/
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alignPositionIndices: number[];
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};
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}
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const ALIGN_THRESHOLD = 8;
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const DISTRIBUTION_LINE_OFFSET = 1;
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const STROKE_WIDTH = 2;
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export class SnapOverlay extends Overlay {
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static override overlayName: string = 'snap-manager';
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private _skippedElements: Set<GfxModel> = new Set();
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private _referenceBounds: {
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vertical: Bound[];
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horizontal: Bound[];
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all: Bound[];
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} = {
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vertical: [],
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horizontal: [],
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all: [],
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};
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/**
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* This variable contains reference lines that are
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* generated by the 'Distribute Alignment' function. This alignment is achieved
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* by evenly distributing elements based on specified alignment rules.
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* These lines serve as a guide for achieving equal spacing or distribution
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* among multiple graphics or design elements.
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*/
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private _distributedAlignLines: [Point, Point][] = [];
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/**
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* This variable holds reference lines that are calculated
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* based on the self-alignment of the graphics. This alignment is determined
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* according to various aspects of the graphic itself, such as the center, edges,
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* corners, etc. It essentially represents the guidelines for the positioning
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* and alignment within the individual graphic elements.
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*/
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private _intraGraphicAlignLines: {
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horizontal: [Point, Point][];
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vertical: [Point, Point][];
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} = {
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horizontal: [],
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vertical: [],
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};
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override clear() {
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this._referenceBounds = {
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vertical: [],
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horizontal: [],
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all: [],
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};
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this._intraGraphicAlignLines = {
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horizontal: [],
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vertical: [],
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};
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this._distributedAlignLines = [];
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this._skippedElements.clear();
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super.clear();
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}
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private _alignDistributeHorizontally(
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rst: { dx: number; dy: number },
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bound: Bound,
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threshold: number,
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viewport: { zoom: number }
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) {
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const wBoxes: Bound[] = [];
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this._referenceBounds.horizontal.forEach(box => {
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if (box.isHorizontalCross(bound)) {
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wBoxes.push(box);
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}
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});
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wBoxes.sort((a, b) => a.center[0] - b.center[0]);
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let dif = Infinity;
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let min = Infinity;
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let aveDis = Number.MAX_SAFE_INTEGER;
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let curBound!: {
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leftIdx: number;
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rightIdx: number;
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spacing: number;
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points: [Point, Point][];
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};
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for (let i = 0; i < wBoxes.length; i++) {
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for (let j = i + 1; j < wBoxes.length; j++) {
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let lb = wBoxes[i],
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rb = wBoxes[j];
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// it means these bound need to be horizontally across
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if (!lb.isHorizontalCross(rb) || lb.isIntersectWithBound(rb)) continue;
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let switchFlag = false;
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// exchange lb and rb to make sure lb is on the left of rb
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if (rb.maxX < lb.minX) {
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const temp = rb;
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rb = lb;
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lb = temp;
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switchFlag = true;
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}
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let _centerX = 0;
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const updateDif = () => {
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dif = Math.abs(bound.center[0] - _centerX);
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const curAveDis =
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(Math.abs(lb.center[0] - bound.center[0]) +
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Math.abs(rb.center[0] - bound.center[0])) /
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2;
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if (
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dif <= threshold &&
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(dif < min || (almostEqual(dif, min) && curAveDis < aveDis))
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) {
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min = dif;
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aveDis = curAveDis;
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rst.dx = _centerX - bound.center[0];
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/**
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* calculate points to draw
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*/
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const ys = [lb.minY, lb.maxY, rb.minY, rb.maxY].sort(
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(a, b) => a - b
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);
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const y = (ys[1] + ys[2]) / 2;
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const offset = DISTRIBUTION_LINE_OFFSET / viewport.zoom;
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const xs = [
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_centerX - bound.w / 2,
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_centerX + bound.w / 2,
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rb.minX,
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rb.maxX,
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lb.minX,
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lb.maxX,
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].sort((a, b) => a - b);
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curBound = {
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leftIdx: switchFlag ? j : i,
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rightIdx: switchFlag ? i : j,
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spacing: xs[2] - xs[1],
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points: [
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[new Point(xs[1] + offset, y), new Point(xs[2] - offset, y)],
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[new Point(xs[3] + offset, y), new Point(xs[4] - offset, y)],
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],
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};
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}
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};
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/**
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* align between left and right bound
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*/
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if (lb.horizontalDistance(rb) > bound.w) {
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_centerX = (lb.maxX + rb.minX) / 2;
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updateDif();
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}
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/**
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* align to the left bounds
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*/
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_centerX = lb.minX - (rb.minX - lb.maxX) - bound.w / 2;
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updateDif();
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/** align right */
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_centerX = rb.minX - lb.maxX + rb.maxX + bound.w / 2;
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updateDif();
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}
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}
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// find the boxes that has same spacing
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if (curBound) {
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const { leftIdx, rightIdx, spacing, points } = curBound;
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this._distributedAlignLines.push(...points);
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{
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let curLeftBound = wBoxes[leftIdx];
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for (let i = leftIdx - 1; i >= 0; i--) {
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if (almostEqual(wBoxes[i].maxX, curLeftBound.minX - spacing)) {
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const targetBound = wBoxes[i];
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const ys = [
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targetBound.minY,
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targetBound.maxY,
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curLeftBound.minY,
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curLeftBound.maxY,
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].sort((a, b) => a - b);
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const y = (ys[1] + ys[2]) / 2;
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this._distributedAlignLines.push([
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new Point(wBoxes[i].maxX, y),
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new Point(curLeftBound.minX, y),
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]);
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curLeftBound = wBoxes[i];
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}
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}
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}
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{
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let curRightBound = wBoxes[rightIdx];
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for (let i = rightIdx + 1; i < wBoxes.length; i++) {
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if (almostEqual(wBoxes[i].minX, curRightBound.maxX + spacing)) {
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const targetBound = wBoxes[i];
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const ys = [
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targetBound.minY,
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targetBound.maxY,
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curRightBound.minY,
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curRightBound.maxY,
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].sort((a, b) => a - b);
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const y = (ys[1] + ys[2]) / 2;
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this._distributedAlignLines.push([
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new Point(curRightBound.maxX, y),
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new Point(wBoxes[i].minX, y),
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]);
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curRightBound = wBoxes[i];
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}
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}
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}
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}
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}
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private _alignDistributeVertically(
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rst: { dx: number; dy: number },
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bound: Bound,
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threshold: number,
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viewport: { zoom: number }
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) {
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const hBoxes: Bound[] = [];
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this._referenceBounds.vertical.forEach(box => {
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if (box.isVerticalCross(bound)) {
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hBoxes.push(box);
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}
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});
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hBoxes.sort((a, b) => a.center[0] - b.center[0]);
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let dif = Infinity;
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let min = Infinity;
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let aveDis = Number.MAX_SAFE_INTEGER;
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let curBound!: {
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upperIdx: number;
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lowerIdx: number;
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spacing: number;
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points: [Point, Point][];
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};
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for (let i = 0; i < hBoxes.length; i++) {
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for (let j = i + 1; j < hBoxes.length; j++) {
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let ub = hBoxes[i],
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db = hBoxes[j];
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if (!ub.isVerticalCross(db) || ub.isIntersectWithBound(db)) continue;
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let switchFlag = false;
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if (db.maxY < ub.minX) {
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const temp = ub;
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ub = db;
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db = temp;
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switchFlag = true;
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}
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/** align middle */
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let _centerY = 0;
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const updateDiff = () => {
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dif = Math.abs(bound.center[1] - _centerY);
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const curAveDis =
|
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(Math.abs(ub.center[1] - bound.center[1]) +
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Math.abs(db.center[1] - bound.center[1])) /
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2;
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if (
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dif <= threshold &&
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(dif < min || (almostEqual(dif, min) && curAveDis < aveDis))
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) {
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min = dif;
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rst.dy = _centerY - bound.center[1];
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/**
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* calculate points to draw
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*/
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const xs = [ub.minX, ub.maxX, db.minX, db.maxX].sort(
|
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(a, b) => a - b
|
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);
|
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const x = (xs[1] + xs[2]) / 2;
|
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const offset = DISTRIBUTION_LINE_OFFSET / viewport.zoom;
|
||||
const ys = [
|
||||
_centerY - bound.h / 2,
|
||||
_centerY + bound.h / 2,
|
||||
db.minY,
|
||||
db.maxY,
|
||||
ub.minY,
|
||||
ub.maxY,
|
||||
].sort((a, b) => a - b);
|
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|
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curBound = {
|
||||
upperIdx: switchFlag ? j : i,
|
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lowerIdx: switchFlag ? i : j,
|
||||
spacing: ys[2] - ys[1],
|
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points: [
|
||||
[new Point(x, ys[1] + offset), new Point(x, ys[2] - offset)],
|
||||
[new Point(x, ys[3] + offset), new Point(x, ys[4] - offset)],
|
||||
],
|
||||
};
|
||||
}
|
||||
};
|
||||
|
||||
if (ub.verticalDistance(db) > bound.h) {
|
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_centerY = (ub.maxY + db.minY) / 2;
|
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updateDiff();
|
||||
}
|
||||
|
||||
/** align upper */
|
||||
_centerY = ub.minY - (db.minY - ub.maxY) - bound.h / 2;
|
||||
updateDiff();
|
||||
/** align lower */
|
||||
_centerY = db.minY - ub.maxY + db.maxY + bound.h / 2;
|
||||
updateDiff();
|
||||
}
|
||||
}
|
||||
|
||||
// find the boxes that has same spacing
|
||||
if (curBound) {
|
||||
const { upperIdx, lowerIdx, spacing, points } = curBound;
|
||||
|
||||
this._distributedAlignLines.push(...points);
|
||||
|
||||
{
|
||||
let curUpperBound = hBoxes[upperIdx];
|
||||
|
||||
for (let i = upperIdx - 1; i >= 0; i--) {
|
||||
if (almostEqual(hBoxes[i].maxY, curUpperBound.minY - spacing)) {
|
||||
const targetBound = hBoxes[i];
|
||||
const xs = [
|
||||
targetBound.minX,
|
||||
targetBound.maxX,
|
||||
curUpperBound.minX,
|
||||
curUpperBound.maxX,
|
||||
].sort((a, b) => a - b);
|
||||
const x = (xs[1] + xs[2]) / 2;
|
||||
|
||||
this._distributedAlignLines.push([
|
||||
new Point(x, hBoxes[i].maxY),
|
||||
new Point(x, curUpperBound.minY),
|
||||
]);
|
||||
|
||||
curUpperBound = hBoxes[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
let curLowerBound = hBoxes[lowerIdx];
|
||||
|
||||
for (let i = lowerIdx + 1; i < hBoxes.length; i++) {
|
||||
if (almostEqual(hBoxes[i].minY, curLowerBound.maxY + spacing)) {
|
||||
const targetBound = hBoxes[i];
|
||||
const xs = [
|
||||
targetBound.minX,
|
||||
targetBound.maxX,
|
||||
curLowerBound.minX,
|
||||
curLowerBound.maxX,
|
||||
].sort((a, b) => a - b);
|
||||
const x = (xs[1] + xs[2]) / 2;
|
||||
|
||||
this._distributedAlignLines.push([
|
||||
new Point(x, curLowerBound.maxY),
|
||||
new Point(x, hBoxes[i].minY),
|
||||
]);
|
||||
|
||||
curLowerBound = hBoxes[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private _calculateClosestDistances(bound: Bound, other: Bound): Distance {
|
||||
// Calculate center-to-center and center-to-side distances
|
||||
const centerXDistance = other.center[0] - bound.center[0];
|
||||
const centerYDistance = other.center[1] - bound.center[1];
|
||||
|
||||
// Calculate center-to-side distances
|
||||
const leftDistance = other.minX - bound.center[0];
|
||||
const rightDistance = other.maxX - bound.center[0];
|
||||
const topDistance = other.minY - bound.center[1];
|
||||
const bottomDistance = other.maxY - bound.center[1];
|
||||
|
||||
// Calculate side-to-side distances
|
||||
const leftToLeft = other.minX - bound.minX;
|
||||
const leftToRight = other.maxX - bound.minX;
|
||||
const rightToLeft = other.minX - bound.maxX;
|
||||
const rightToRight = other.maxX - bound.maxX;
|
||||
|
||||
const topToTop = other.minY - bound.minY;
|
||||
const topToBottom = other.maxY - bound.minY;
|
||||
const bottomToTop = other.minY - bound.maxY;
|
||||
const bottomToBottom = other.maxY - bound.maxY;
|
||||
|
||||
// calculate side-to-center distances
|
||||
const rightToCenter = other.center[0] - bound.maxX;
|
||||
const leftToCenter = other.center[0] - bound.minX;
|
||||
const topToCenter = other.center[1] - bound.minY;
|
||||
const bottomToCenter = other.center[1] - bound.maxY;
|
||||
|
||||
const xDistances = [
|
||||
centerXDistance,
|
||||
leftDistance,
|
||||
rightDistance,
|
||||
leftToLeft,
|
||||
leftToRight,
|
||||
rightToLeft,
|
||||
rightToRight,
|
||||
rightToCenter,
|
||||
leftToCenter,
|
||||
];
|
||||
|
||||
const yDistances = [
|
||||
centerYDistance,
|
||||
topDistance,
|
||||
bottomDistance,
|
||||
topToTop,
|
||||
topToBottom,
|
||||
bottomToTop,
|
||||
bottomToBottom,
|
||||
topToCenter,
|
||||
bottomToCenter,
|
||||
];
|
||||
|
||||
// Get absolute distances
|
||||
const xDistancesAbs = xDistances.map(Math.abs);
|
||||
const yDistancesAbs = yDistances.map(Math.abs);
|
||||
|
||||
// Get closest distances
|
||||
const closestX = Math.min(...xDistancesAbs);
|
||||
const closestY = Math.min(...yDistancesAbs);
|
||||
|
||||
const threshold = ALIGN_THRESHOLD / this.gfx.viewport.zoom;
|
||||
|
||||
// the x and y distances will be useful for locating the align point
|
||||
return {
|
||||
horiz:
|
||||
closestX <= threshold
|
||||
? {
|
||||
distance: xDistances[xDistancesAbs.indexOf(closestX)],
|
||||
get alignPositionIndices() {
|
||||
const indices: number[] = [];
|
||||
xDistancesAbs.forEach(
|
||||
(val, idx) => almostEqual(val, closestX) && indices.push(idx)
|
||||
);
|
||||
return indices;
|
||||
},
|
||||
}
|
||||
: undefined,
|
||||
vert:
|
||||
closestY <= threshold
|
||||
? {
|
||||
distance: yDistances[yDistancesAbs.indexOf(closestY)],
|
||||
get alignPositionIndices() {
|
||||
const indices: number[] = [];
|
||||
yDistancesAbs.forEach(
|
||||
(val, idx) => almostEqual(val, closestY) && indices.push(idx)
|
||||
);
|
||||
return indices;
|
||||
},
|
||||
}
|
||||
: undefined,
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Update horizontal moving distance `rst.dx` to align with other bound.
|
||||
* Also, update the align points to draw.
|
||||
* @param rst
|
||||
* @param bound
|
||||
* @param other
|
||||
* @param distance
|
||||
*/
|
||||
private _updateXAlignPoint(
|
||||
rst: { dx: number; dy: number },
|
||||
bound: Bound,
|
||||
other: Bound,
|
||||
distance: Distance
|
||||
) {
|
||||
if (!distance.horiz) return;
|
||||
|
||||
const { distance: dx, alignPositionIndices: distanceIndices } =
|
||||
distance.horiz;
|
||||
const offset = STROKE_WIDTH / this.gfx.viewport.zoom / 2;
|
||||
const alignXPosition = [
|
||||
other.center[0],
|
||||
other.minX + offset,
|
||||
other.maxX - offset,
|
||||
bound.minX + dx + offset,
|
||||
bound.minX + dx + offset,
|
||||
bound.maxX + dx - offset,
|
||||
bound.maxX + dx - offset,
|
||||
other.center[0] - offset,
|
||||
other.center[0] + offset,
|
||||
];
|
||||
|
||||
rst.dx = dx;
|
||||
|
||||
const dy = distance.vert?.distance ?? 0;
|
||||
const top = Math.min(bound.minY + dy, other.minY);
|
||||
const down = Math.max(bound.maxY + dy, other.maxY);
|
||||
|
||||
this._intraGraphicAlignLines.horizontal = distanceIndices.map(
|
||||
idx =>
|
||||
[
|
||||
new Point(alignXPosition[idx], top),
|
||||
new Point(alignXPosition[idx], down),
|
||||
] as [Point, Point]
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Update vertical moving distance `rst.dy` to align with other bound.
|
||||
* Also, update the align points to draw.
|
||||
* @param rst
|
||||
* @param bound
|
||||
* @param other
|
||||
* @param distance
|
||||
*/
|
||||
private _updateYAlignPoint(
|
||||
rst: { dx: number; dy: number },
|
||||
bound: Bound,
|
||||
other: Bound,
|
||||
distance: Distance
|
||||
) {
|
||||
if (!distance.vert) return;
|
||||
|
||||
const { distance: dy, alignPositionIndices } = distance.vert;
|
||||
const offset = STROKE_WIDTH / this.gfx.viewport.zoom / 2;
|
||||
const alignXPosition = [
|
||||
other.center[1] - offset,
|
||||
other.minY + offset,
|
||||
other.maxY - offset,
|
||||
bound.minY + dy + offset,
|
||||
bound.minY + dy + offset,
|
||||
bound.maxY + dy - offset,
|
||||
bound.maxY + dy - offset,
|
||||
other.center[1] + offset,
|
||||
other.center[1] - offset,
|
||||
];
|
||||
|
||||
rst.dy = dy;
|
||||
|
||||
const dx = distance.horiz?.distance ?? 0;
|
||||
const left = Math.min(bound.minX + dx, other.minX);
|
||||
const right = Math.max(bound.maxX + dx, other.maxX);
|
||||
|
||||
this._intraGraphicAlignLines.vertical = alignPositionIndices.map(
|
||||
idx =>
|
||||
[
|
||||
new Point(left, alignXPosition[idx]),
|
||||
new Point(right, alignXPosition[idx]),
|
||||
] as [Point, Point]
|
||||
);
|
||||
}
|
||||
|
||||
align(bound: Bound): { dx: number; dy: number } {
|
||||
const rst = { dx: 0, dy: 0 };
|
||||
const threshold = ALIGN_THRESHOLD / this.gfx.viewport.zoom;
|
||||
|
||||
const { viewport } = this.gfx;
|
||||
|
||||
this._intraGraphicAlignLines = {
|
||||
horizontal: [],
|
||||
vertical: [],
|
||||
};
|
||||
this._distributedAlignLines = [];
|
||||
this._updateAlignCandidates(bound);
|
||||
|
||||
for (const other of this._referenceBounds.all) {
|
||||
const closestDistances = this._calculateClosestDistances(bound, other);
|
||||
|
||||
if (
|
||||
closestDistances.horiz &&
|
||||
(!this._intraGraphicAlignLines.horizontal.length ||
|
||||
Math.abs(closestDistances.horiz.distance) < Math.abs(rst.dx))
|
||||
) {
|
||||
this._updateXAlignPoint(rst, bound, other, closestDistances);
|
||||
}
|
||||
|
||||
if (
|
||||
closestDistances.vert &&
|
||||
(!this._intraGraphicAlignLines.vertical.length ||
|
||||
Math.abs(closestDistances.vert.distance) < Math.abs(rst.dy))
|
||||
) {
|
||||
this._updateYAlignPoint(rst, bound, other, closestDistances);
|
||||
}
|
||||
}
|
||||
|
||||
// point align priority is higher than distribute align
|
||||
if (rst.dx === 0) {
|
||||
this._alignDistributeHorizontally(rst, bound, threshold, viewport);
|
||||
}
|
||||
|
||||
if (rst.dy === 0) {
|
||||
this._alignDistributeVertically(rst, bound, threshold, viewport);
|
||||
}
|
||||
|
||||
this._renderer?.refresh();
|
||||
|
||||
return rst;
|
||||
}
|
||||
|
||||
override render(ctx: CanvasRenderingContext2D) {
|
||||
if (
|
||||
this._intraGraphicAlignLines.vertical.length === 0 &&
|
||||
this._intraGraphicAlignLines.horizontal.length === 0 &&
|
||||
this._distributedAlignLines.length === 0
|
||||
)
|
||||
return;
|
||||
const { viewport } = this.gfx;
|
||||
const strokeWidth = STROKE_WIDTH / viewport.zoom;
|
||||
|
||||
ctx.strokeStyle = '#8B5CF6';
|
||||
ctx.lineWidth = strokeWidth;
|
||||
ctx.beginPath();
|
||||
|
||||
[
|
||||
...this._intraGraphicAlignLines.horizontal,
|
||||
...this._intraGraphicAlignLines.vertical,
|
||||
].forEach(line => {
|
||||
let d = '';
|
||||
if (line[0].x === line[1].x) {
|
||||
const x = line[0].x;
|
||||
const minY = Math.min(line[0].y, line[1].y);
|
||||
const maxY = Math.max(line[0].y, line[1].y);
|
||||
d = `M${x},${minY}L${x},${maxY}`;
|
||||
} else {
|
||||
const y = line[0].y;
|
||||
const minX = Math.min(line[0].x, line[1].x);
|
||||
const maxX = Math.max(line[0].x, line[1].x);
|
||||
d = `M${minX},${y}L${maxX},${y}`;
|
||||
}
|
||||
ctx.stroke(new Path2D(d));
|
||||
});
|
||||
|
||||
ctx.strokeStyle = '#CC4187';
|
||||
this._distributedAlignLines.forEach(line => {
|
||||
const bar = 10 / viewport.zoom;
|
||||
let d = '';
|
||||
if (line[0].x === line[1].x) {
|
||||
const x = line[0].x;
|
||||
const minY = Math.min(line[0].y, line[1].y);
|
||||
const maxY = Math.max(line[0].y, line[1].y);
|
||||
d = `M${x},${minY}L${x},${maxY}
|
||||
M${x - bar},${minY}L${x + bar},${minY}
|
||||
M${x - bar},${maxY}L${x + bar},${maxY} `;
|
||||
} else {
|
||||
const y = line[0].y;
|
||||
const minX = Math.min(line[0].x, line[1].x);
|
||||
const maxX = Math.max(line[0].x, line[1].x);
|
||||
d = `M${minX},${y}L${maxX},${y}
|
||||
M${minX},${y - bar}L${minX},${y + bar}
|
||||
M${maxX},${y - bar}L${maxX},${y + bar}`;
|
||||
}
|
||||
ctx.stroke(new Path2D(d));
|
||||
});
|
||||
}
|
||||
|
||||
private _isSkippedElement(element: GfxModel) {
|
||||
return (
|
||||
element instanceof ConnectorElementModel ||
|
||||
element.group instanceof MindmapElementModel
|
||||
);
|
||||
}
|
||||
|
||||
private _updateAlignCandidates(movingBound: Bound) {
|
||||
movingBound = movingBound.expand(ALIGN_THRESHOLD * this.gfx.viewport.zoom);
|
||||
|
||||
const viewportBound = this.gfx.viewport.viewportBounds;
|
||||
const horizAreaBound = new Bound(
|
||||
Math.min(movingBound.x, viewportBound.x),
|
||||
movingBound.y,
|
||||
Math.max(movingBound.w, viewportBound.w),
|
||||
movingBound.h
|
||||
);
|
||||
const vertAreaBound = new Bound(
|
||||
movingBound.x,
|
||||
Math.min(movingBound.y, viewportBound.y),
|
||||
movingBound.w,
|
||||
Math.max(movingBound.h, viewportBound.h)
|
||||
);
|
||||
|
||||
const { _skippedElements: skipped } = this;
|
||||
const vertCandidates = this.gfx.grid.search(vertAreaBound, {
|
||||
useSet: true,
|
||||
});
|
||||
const horizCandidates = this.gfx.grid.search(horizAreaBound, {
|
||||
useSet: true,
|
||||
});
|
||||
const verticalBounds: Bound[] = [];
|
||||
const horizBounds: Bound[] = [];
|
||||
const allBounds: Bound[] = [];
|
||||
|
||||
vertCandidates.forEach(candidate => {
|
||||
if (skipped.has(candidate) || this._isSkippedElement(candidate)) return;
|
||||
verticalBounds.push(candidate.elementBound);
|
||||
allBounds.push(candidate.elementBound);
|
||||
});
|
||||
|
||||
horizCandidates.forEach(candidate => {
|
||||
if (skipped.has(candidate) || this._isSkippedElement(candidate)) return;
|
||||
horizBounds.push(candidate.elementBound);
|
||||
allBounds.push(candidate.elementBound);
|
||||
});
|
||||
|
||||
this._referenceBounds = {
|
||||
horizontal: horizBounds,
|
||||
vertical: verticalBounds,
|
||||
all: allBounds,
|
||||
};
|
||||
}
|
||||
|
||||
setMovingElements(
|
||||
movingElements: GfxModel[],
|
||||
excludes: GfxModel[] = []
|
||||
): Bound {
|
||||
if (movingElements.length === 0) return new Bound();
|
||||
|
||||
const skipped = new Set(movingElements);
|
||||
excludes.forEach(e => skipped.add(e));
|
||||
|
||||
this._skippedElements = skipped;
|
||||
|
||||
return movingElements.reduce(
|
||||
(prev, element) => prev.unite(element.elementBound),
|
||||
movingElements[0].elementBound
|
||||
);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user