mirror of
https://github.com/toeverything/AFFiNE.git
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refactor(editor): use lodash (#10657)
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@@ -10,7 +10,7 @@ import {
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type GfxModel,
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} from '@blocksuite/block-std/gfx';
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import { Bound } from '@blocksuite/global/gfx';
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import chunk from 'lodash.chunk';
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import chunk from 'lodash-es/chunk';
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const ALIGN_HEIGHT = 200;
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const ALIGN_PADDING = 20;
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@@ -32,8 +32,9 @@ import {
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toRadian,
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Vec,
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} from '@blocksuite/global/gfx';
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import { assertType, last } from '@blocksuite/global/utils';
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import { assertType } from '@blocksuite/global/utils';
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import { effect } from '@preact/signals-core';
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import last from 'lodash-es/last';
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import { Overlay } from '../renderer/overlay.js';
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import { AStarRunner } from '../utils/a-star.js';
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@@ -602,7 +603,7 @@ function mergePath(points: IVec[] | IVec3[]) {
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continue;
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result.push([cur[0], cur[1]]);
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}
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result.push(last(points) as IVec);
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result.push(last(points as IVec[]) as IVec);
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for (let i = 0; i < result.length - 1; i++) {
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const cur = result[i];
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const next = result[i + 1];
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@@ -8,7 +8,8 @@ import type {
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} from '@blocksuite/block-std/gfx';
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import type { IBound } from '@blocksuite/global/gfx';
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import { getBoundWithRotation, intersects } from '@blocksuite/global/gfx';
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import { DisposableGroup, last, Slot } from '@blocksuite/global/utils';
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import { DisposableGroup, Slot } from '@blocksuite/global/utils';
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import last from 'lodash-es/last';
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import type { SurfaceElementModel } from '../element-model/base.js';
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import { RoughCanvas } from '../utils/rough/canvas.js';
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@@ -14,7 +14,9 @@ import {
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type SurfaceBlockModel,
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} from '@blocksuite/block-std/gfx';
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import type { IVec } from '@blocksuite/global/gfx';
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import { assertType, isEqual, last } from '@blocksuite/global/utils';
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import { assertType } from '@blocksuite/global/utils';
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import isEqual from 'lodash-es/isEqual';
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import last from 'lodash-es/last';
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import * as Y from 'yjs';
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import { fitContent } from '../../renderer/elements/shape/utils.js';
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