feat(mobile): iOS app testflight (#8501)

This commit is contained in:
Brooooooklyn
2024-10-18 09:30:38 +00:00
parent ce341a9a30
commit 714a87c2c0
103 changed files with 2837 additions and 19 deletions

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import UIKit
import Capacitor
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
return true
}
func applicationWillResignActive(_ application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
}
func applicationDidEnterBackground(_ application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
func applicationWillEnterForeground(_ application: UIApplication) {
// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
}
func applicationDidBecomeActive(_ application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
func applicationWillTerminate(_ application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
func application(_ app: UIApplication, open url: URL, options: [UIApplication.OpenURLOptionsKey: Any] = [:]) -> Bool {
// Called when the app was launched with a url. Feel free to add additional processing here,
// but if you want the App API to support tracking app url opens, make sure to keep this call
return ApplicationDelegateProxy.shared.application(app, open: url, options: options)
}
func application(_ application: UIApplication, continue userActivity: NSUserActivity, restorationHandler: @escaping ([UIUserActivityRestoring]?) -> Void) -> Bool {
// Called when the app was launched with an activity, including Universal Links.
// Feel free to add additional processing here, but if you want the App API to support
// tracking app url opens, make sure to keep this call
return ApplicationDelegateProxy.shared.application(application, continue: userActivity, restorationHandler: restorationHandler)
}
}

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<?xml version="1.0" encoding="UTF-8"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="14111" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" colorMatched="YES" initialViewController="BYZ-38-t0r">
<device id="retina4_7" orientation="portrait">
<adaptation id="fullscreen"/>
</device>
<dependencies>
<deployment identifier="iOS"/>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="14088"/>
</dependencies>
<scenes>
<!--Bridge View Controller-->
<scene sceneID="tne-QT-ifu">
<objects>
<viewController id="BYZ-38-t0r" customClass="CAPBridgeViewController" customModule="Capacitor" sceneMemberID="viewController"/>
<placeholder placeholderIdentifier="IBFirstResponder" id="dkx-z0-nzr" sceneMemberID="firstResponder"/>
</objects>
</scene>
</scenes>
</document>

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>ITSAppUsesNonExemptEncryption</key>
<false/>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleDisplayName</key>
<string>AFFiNE</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>$(PRODUCT_NAME)</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>$(MARKETING_VERSION)</string>
<key>CFBundleVersion</key>
<string>10</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UILaunchScreen</key>
<dict>
<key>UIImageName</key>
<string>Splash</string>
</dict>
<key>UIMainStoryboardFile</key>
<string>Main</string>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>armv7</string>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UIViewControllerBasedStatusBarAppearance</key>
<true/>
</dict>
</plist>

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source "https://rubygems.org"
gem "fastlane"

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require_relative '../../../../../node_modules/@capacitor/ios/scripts/pods_helpers'
platform :ios, '13.0'
use_frameworks!
# workaround to avoid Xcode caching of Pods that requires
# Product -> Clean Build Folder after new Cordova plugins installed
# Requires CocoaPods 1.6 or newer
install! 'cocoapods', :disable_input_output_paths => true
def capacitor_pods
pod 'Capacitor', :path => '../../../../../node_modules/@capacitor/ios'
pod 'CapacitorCordova', :path => '../../../../../node_modules/@capacitor/ios'
end
target 'App' do
capacitor_pods
# Add your Pods here
end
post_install do |installer|
assertDeploymentTarget(installer)
end

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PODS:
- Capacitor (6.1.2):
- CapacitorCordova
- CapacitorCordova (6.1.2)
DEPENDENCIES:
- "Capacitor (from `../../../../../node_modules/@capacitor/ios`)"
- "CapacitorCordova (from `../../../../../node_modules/@capacitor/ios`)"
EXTERNAL SOURCES:
Capacitor:
:path: "../../../../../node_modules/@capacitor/ios"
CapacitorCordova:
:path: "../../../../../node_modules/@capacitor/ios"
SPEC CHECKSUMS:
Capacitor: 679f9673fdf30597493a6362a5d5bf233d46abc2
CapacitorCordova: f48c89f96c319101cd2f0ce8a2b7449b5fb8b3dd
PODFILE CHECKSUM: 54b94ef731578bd3a2af3619f2a5a0589e32dea5
COCOAPODS: 1.15.2

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app_identifier("app.affine.pro") # The bundle identifier of your app
apple_id("yinan.long@toeverything.info") # Your Apple Developer Portal username
itc_team_id("126219637") # App Store Connect Team ID
team_id("73YMMDVT2M") # Developer Portal Team ID
# For more information about the Appfile, see:
# https://docs.fastlane.tools/advanced/#appfile

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# This file contains the fastlane.tools configuration
# You can find the documentation at https://docs.fastlane.tools
#
# For a list of all available actions, check out
#
# https://docs.fastlane.tools/actions
#
# For a list of all available plugins, check out
#
# https://docs.fastlane.tools/plugins/available-plugins
#
# Uncomment the line if you want fastlane to automatically update itself
# update_fastlane
default_platform(:ios)
platform :ios do
desc "Push a new beta build to TestFlight"
lane :beta do
api_key = app_store_connect_api_key(
key_id: ENV['APPLE_STORE_CONNECT_API_KEY_ID'],
issuer_id: ENV['APPLE_STORE_CONNECT_API_ISSUER_ID'],
key_content: ENV['APPLE_STORE_CONNECT_API_KEY'],
is_key_content_base64: true,
duration: 1200, # optional (maximum 1200)
in_house: false # optional but may be required if using match/sigh
)
increment_build_number(xcodeproj: "App.xcodeproj")
build_app(
workspace: "App.xcworkspace",
scheme: "App"
)
upload_to_testflight(skip_waiting_for_build_processing: true, api_key: api_key) if ENV['BUILD_TARGET'] == 'distribution'
end
end

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## fastlane documentation
# Installation
Make sure you have the latest version of the Xcode command line tools installed:
```sh
xcode-select --install
```
For _fastlane_ installation instructions, see [Installing _fastlane_](https://docs.fastlane.tools/#installing-fastlane)
# Available Actions
## iOS
### ios beta
```sh
[bundle exec] fastlane ios beta
```
Push a new beta build to TestFlight
---
This README.md is auto-generated and will be re-generated every time [_fastlane_](https://fastlane.tools) is run.
More information about _fastlane_ can be found on [fastlane.tools](https://fastlane.tools).
The documentation of _fastlane_ can be found on [docs.fastlane.tools](https://docs.fastlane.tools).