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fix(editor): incorrect z-index in dom renderer (#13465)
#### PR Dependency Tree * **PR #13464** * **PR #13465** 👈 * **PR #13471** * **PR #13472** * **PR #13473** This tree was auto-generated by [Charcoal](https://github.com/danerwilliams/charcoal) <!-- This is an auto-generated comment: release notes by coderabbit.ai --> ## Summary by CodeRabbit * **Bug Fixes** * Improved stacking order across canvas elements (shapes, connectors, brush, highlighter), reducing unexpected overlap. * Corrected z-index application for placeholders and fully rendered elements to ensure consistent layering during edits. * **Refactor** * Centralized z-index handling for canvas elements to provide predictable, uniform layering behavior across the app. <!-- end of auto-generated comment: release notes by coderabbit.ai -->
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@@ -12,11 +12,7 @@ import type { SurfaceBlockModel } from '../gfx/model/surface/surface-model.js';
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export function getLayerEndZIndex(layers: Layer[], layerIndex: number) {
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const layer = layers[layerIndex];
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return layer
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? layer.type === 'block'
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? layer.zIndex + layer.elements.length - 1
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: layer.zIndex
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: 0;
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return layer ? layer.zIndex + layer.elements.length - 1 : 0;
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}
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export function updateLayersZIndex(layers: Layer[], startIdx: number) {
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@@ -27,7 +23,7 @@ export function updateLayersZIndex(layers: Layer[], startIdx: number) {
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const curLayer = layers[i];
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curLayer.zIndex = curIndex;
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curIndex += curLayer.type === 'block' ? curLayer.elements.length : 1;
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curIndex += curLayer.elements.length;
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}
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}
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