fix: rewrite selection logic and frame selection handling logic (#12421)

Fixes [BS-3528](https://linear.app/affine-design/issue/BS-3528)
Fixes [BS-3331](https://linear.app/affine-design/issue/BS-3331/frame-移动逻辑很奇怪)

### Changed
- Remove `onSelected` method from gfx view, use `handleSelection` provided by `GfxViewInteraction` instead.
- Add `selectable` to allow model to filter out itself from selection.
- Frame can be selected by body only if it's locked or its background is not transparent.

<!-- This is an auto-generated comment: release notes by coderabbit.ai -->
## Summary by CodeRabbit

- **New Features**
  - Enhanced selection behavior for frames, edgeless text, notes, and mind map elements with refined control based on lock state and background transparency.
  - Introduced group-aware selection logic promoting selection of appropriate group ancestors.
  - Added support for element selection events in interactivity extensions.

- **Bug Fixes**
  - Resolved frame selection issues by enabling selection via title clicks and restricting body selection to locked frames or those with non-transparent backgrounds.

- **Documentation**
  - Added clarifying comments for group retrieval methods.

- **Tests**
  - Updated and added end-to-end tests for frame and lock selection reflecting new selection conditions.

- **Refactor**
  - Unified and simplified selection handling by moving logic from component methods to interaction handlers and removing deprecated selection methods.
  - Streamlined selection candidate processing with extension-driven target suggestion.
  - Removed legacy group element retrieval and selection helper methods to simplify interaction logic.

- **Style**
  - Renamed types and improved type signatures for selection context and interaction configurations.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
This commit is contained in:
doouding
2025-05-26 05:03:08 +00:00
parent 14a89c1e8a
commit 5de63c29f5
21 changed files with 535 additions and 369 deletions
@@ -626,6 +626,11 @@ export class SurfaceBlockModel extends BlockModel<SurfaceBlockProps> {
return null;
}
/**
* Get all groups in the group chain. The last group is the top level group.
* @param id
* @returns
*/
getGroups(id: string): GfxGroupModel[] {
const groups: GfxGroupModel[] = [];
const visited = new Set<GfxGroupModel>();