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fix(core): audio player ux (#11685)
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@@ -111,7 +111,7 @@ export const AudioPlayer = ({
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waveform={waveform || []}
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progress={progressPercentage}
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onManualSeek={handleProgressClick}
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loading={loading}
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loading={!waveform || waveform.length === 0}
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/>
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<div className={styles.timeDisplay}>{formatTime(duration)}</div>
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</div>
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@@ -27,7 +27,6 @@ const AttachmentAudioPlayer = ({ block }: { block: AudioAttachmentBlock }) => {
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const audioMedia = block.audioMedia;
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const playbackState = useLiveData(audioMedia.playbackState$);
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const stats = useLiveData(audioMedia.stats$);
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const loading = useLiveData(audioMedia.loading$);
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const expanded = useLiveData(block.expanded$);
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const [preflightChecking, setPreflightChecking] = useState(false);
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const transcribing =
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@@ -184,7 +183,7 @@ const AttachmentAudioPlayer = ({ block }: { block: AudioAttachmentBlock }) => {
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<AudioPlayer
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name={block.props.props.name}
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size={sizeEntry}
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loading={loading}
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loading={stats.duration === 0}
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playbackState={playbackState?.state || 'idle'}
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waveform={stats.waveform}
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seekTime={seekTime}
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@@ -156,20 +156,7 @@ export class AudioMedia extends Entity<AudioSource> {
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private async loadAudioBuffer() {
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const uint8Array = await this.getBuffer();
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// Create a blob from the uint8Array
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const blob = new Blob([uint8Array]);
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const startTime = performance.now();
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// calculating audio stats is expensive. Maybe persist the result in cache?
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const stats = await this.calculateStatsFromBuffer(blob);
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logger.debug(
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`Calculate audio stats time: ${performance.now() - startTime}ms`
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);
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return {
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blob,
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...stats,
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};
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return new Blob([uint8Array]);
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}
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readonly revalidateBuffer = effect(
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@@ -177,11 +164,10 @@ export class AudioMedia extends Entity<AudioSource> {
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return fromPromise(async () => {
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return this.loadAudioBuffer();
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}).pipe(
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mergeMap(({ blob, waveform }) => {
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mergeMap(async blob => {
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const url = URL.createObjectURL(blob);
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// Set the audio element source
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this.audioElement.src = url;
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this.waveform$.setValue(waveform);
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// If the media is playing, resume the playback
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if (this.playbackState$.getValue().state === 'playing') {
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this.play(true);
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@@ -189,8 +175,15 @@ export class AudioMedia extends Entity<AudioSource> {
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this.audioElement.onloadedmetadata = () => {
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this.duration$.setValue(this.audioElement.duration);
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};
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return EMPTY;
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const startTime = performance.now();
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// calculating audio stats is expensive. Maybe persist the result in cache?
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const stats = await this.calculateStatsFromBuffer(blob);
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this.waveform$.setValue(stats.waveform);
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logger.debug(
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`Calculate audio stats time: ${performance.now() - startTime}ms`
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);
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}),
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mergeMap(() => EMPTY),
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onStart(() => this.loading$.setValue(true)),
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onComplete(() => {
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this.loading$.setValue(false);
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