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chore: merge blocksuite source code (#9213)
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import type {
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BaseElementProps,
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PointTestOptions,
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} from '@blocksuite/block-std/gfx';
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import {
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field,
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GfxLocalElementModel,
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GfxPrimitiveElementModel,
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local,
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prop,
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} from '@blocksuite/block-std/gfx';
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import type {
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Bound,
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IBound,
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IVec,
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PointLocation,
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SerializedXYWH,
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} from '@blocksuite/global/utils';
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import { DocCollection, type Y } from '@blocksuite/store';
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import {
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type Color,
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DEFAULT_ROUGHNESS,
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FontFamily,
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FontStyle,
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FontWeight,
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LineColor,
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ShapeFillColor,
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ShapeStyle,
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ShapeTextFontSize,
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ShapeType,
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StrokeStyle,
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TextAlign,
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TextResizing,
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type TextStyleProps,
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TextVerticalAlign,
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} from '../../consts/index.js';
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import { shapeMethods } from './api/index.js';
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export type ShapeProps = BaseElementProps & {
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shapeType: ShapeType;
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radius: number;
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filled: boolean;
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fillColor: Color;
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strokeWidth: number;
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strokeColor: Color;
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strokeStyle: StrokeStyle;
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shapeStyle: ShapeStyle;
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// https://github.com/rough-stuff/rough/wiki#roughness
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roughness?: number;
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text?: Y.Text;
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textHorizontalAlign?: TextAlign;
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textVerticalAlign?: TextVerticalAlign;
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textResizing?: TextResizing;
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maxWidth?: false | number;
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} & Partial<TextStyleProps>;
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export const SHAPE_TEXT_PADDING = 20;
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export const SHAPE_TEXT_VERTICAL_PADDING = 10;
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export class ShapeElementModel extends GfxPrimitiveElementModel<ShapeProps> {
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/**
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* The bound of the text content.
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*/
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textBound: IBound | null = null;
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get type() {
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return 'shape';
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}
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static override propsToY(props: ShapeProps) {
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if (props.text && !(props.text instanceof DocCollection.Y.Text)) {
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props.text = new DocCollection.Y.Text(props.text);
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}
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return props;
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}
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override containsBound(bounds: Bound) {
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return shapeMethods[this.shapeType].containsBound(bounds, this);
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}
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override getLineIntersections(start: IVec, end: IVec) {
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return shapeMethods[this.shapeType].getLineIntersections(start, end, this);
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}
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override getNearestPoint(point: IVec): IVec {
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return shapeMethods[this.shapeType].getNearestPoint(point, this) as IVec;
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}
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override getRelativePointLocation(point: IVec): PointLocation {
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return shapeMethods[this.shapeType].getRelativePointLocation(point, this);
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}
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override includesPoint(x: number, y: number, options: PointTestOptions) {
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return shapeMethods[this.shapeType].includesPoint.call(this, x, y, {
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...options,
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ignoreTransparent: options.ignoreTransparent ?? true,
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});
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}
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@field('#000000' as Color)
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accessor color!: Color;
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@field()
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accessor fillColor: Color = ShapeFillColor.Yellow;
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@field()
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accessor filled: boolean = false;
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@field(FontFamily.Inter as string)
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accessor fontFamily!: string;
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@field(ShapeTextFontSize.MEDIUM)
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accessor fontSize!: number;
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@field(FontStyle.Normal as FontStyle)
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accessor fontStyle!: FontStyle;
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@field(FontWeight.Regular as FontWeight)
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accessor fontWeight!: FontWeight;
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@field(false as false | number)
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accessor maxWidth: false | number = false;
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@field([SHAPE_TEXT_VERTICAL_PADDING, SHAPE_TEXT_PADDING])
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accessor padding: [number, number] = [
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SHAPE_TEXT_VERTICAL_PADDING,
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SHAPE_TEXT_PADDING,
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];
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@field()
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accessor radius: number = 0;
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@field(0)
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accessor rotate: number = 0;
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@field(DEFAULT_ROUGHNESS)
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accessor roughness: number = DEFAULT_ROUGHNESS;
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@field()
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accessor shadow: {
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/**
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* @deprecated Since the shadow blur will reduce the performance of canvas rendering,
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* we already disable the shadow blur rendering by default, so set this field will not take effect.
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* You can enable it by setting the flag `enable_shape_shadow_blur` in the awareness store.
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* https://web.dev/articles/canvas-performance#avoid_shadowblur
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*/
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blur: number;
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offsetX: number;
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offsetY: number;
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color: string;
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} | null = null;
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@field()
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accessor shapeStyle: ShapeStyle = ShapeStyle.General;
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@field()
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accessor shapeType: ShapeType = ShapeType.Rect;
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@field()
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accessor strokeColor: Color = LineColor.Yellow;
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@field()
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accessor strokeStyle: StrokeStyle = StrokeStyle.Solid;
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@field()
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accessor strokeWidth: number = 4;
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@field()
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accessor text: Y.Text | undefined = undefined;
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@field(TextAlign.Center as TextAlign)
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accessor textAlign!: TextAlign;
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@local()
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accessor textDisplay: boolean = true;
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@field(TextAlign.Center as TextAlign)
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accessor textHorizontalAlign!: TextAlign;
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@field(TextResizing.AUTO_HEIGHT as TextResizing)
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accessor textResizing: TextResizing = TextResizing.AUTO_HEIGHT;
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@field(TextVerticalAlign.Center as TextVerticalAlign)
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accessor textVerticalAlign!: TextVerticalAlign;
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@field()
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accessor xywh: SerializedXYWH = '[0,0,100,100]';
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}
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export class LocalShapeElementModel extends GfxLocalElementModel {
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roughness: number = DEFAULT_ROUGHNESS;
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textBound: Bound | null = null;
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textDisplay: boolean = true;
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get type() {
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return 'shape';
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}
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@prop()
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accessor color: Color = '#000000';
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@prop()
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accessor fillColor: Color = ShapeFillColor.Yellow;
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@prop()
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accessor filled: boolean = false;
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@prop()
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accessor fontFamily: string = FontFamily.Inter;
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@prop()
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accessor fontSize: number = 16;
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@prop()
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accessor fontStyle: FontStyle = FontStyle.Normal;
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@prop()
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accessor fontWeight: FontWeight = FontWeight.Regular;
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@prop()
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accessor padding: [number, number] = [
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SHAPE_TEXT_VERTICAL_PADDING,
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SHAPE_TEXT_PADDING,
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];
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@prop()
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accessor radius: number = 0;
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@prop()
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accessor shadow: {
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blur: number;
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offsetX: number;
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offsetY: number;
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color: string;
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} | null = null;
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@prop()
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accessor shapeStyle: ShapeStyle = ShapeStyle.General;
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@prop()
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accessor shapeType: ShapeType = ShapeType.Rect;
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@prop()
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accessor strokeColor: Color = LineColor.Yellow;
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@prop()
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accessor strokeStyle: StrokeStyle = StrokeStyle.Solid;
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@prop()
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accessor strokeWidth: number = 4;
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@prop()
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accessor text: string = '';
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@prop()
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accessor textAlign: TextAlign = TextAlign.Center;
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@prop()
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accessor textVerticalAlign: TextVerticalAlign = TextVerticalAlign.Center;
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}
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declare global {
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namespace BlockSuite {
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interface SurfaceElementModelMap {
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shape: ShapeElementModel;
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}
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interface EdgelessTextModelMap {
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shape: ShapeElementModel;
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}
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}
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}
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