refactor(editor): unify directories naming (#11516)

**Directory Structure Changes**

- Renamed multiple block-related directories by removing the "block-" prefix:
  - `block-attachment` → `attachment`
  - `block-bookmark` → `bookmark`
  - `block-callout` → `callout`
  - `block-code` → `code`
  - `block-data-view` → `data-view`
  - `block-database` → `database`
  - `block-divider` → `divider`
  - `block-edgeless-text` → `edgeless-text`
  - `block-embed` → `embed`
This commit is contained in:
Saul-Mirone
2025-04-07 12:34:40 +00:00
parent e1bd2047c4
commit 1f45cc5dec
893 changed files with 439 additions and 460 deletions
@@ -0,0 +1,21 @@
MIT License
Copyright (c) 2020 Preet Shihn
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
@@ -0,0 +1,51 @@
import type { Point } from '../rough/geometry.js';
function clone(p: Point): Point {
return [...p] as Point;
}
export function curveToBezier(
pointsIn: readonly Point[],
curveTightness = 0
): Point[] {
const len = pointsIn.length;
if (len < 3) {
throw new Error('A curve must have at least three points.');
}
const out: Point[] = [];
if (len === 3) {
out.push(
clone(pointsIn[0]),
clone(pointsIn[1]),
clone(pointsIn[2]),
clone(pointsIn[2])
);
} else {
const points: Point[] = [];
points.push(pointsIn[0], pointsIn[0]);
for (let i = 1; i < pointsIn.length; i++) {
points.push(pointsIn[i]);
if (i === pointsIn.length - 1) {
points.push(pointsIn[i]);
}
}
const b: Point[] = [];
const s = 1 - curveTightness;
out.push(clone(points[0]));
for (let i = 1; i + 2 < points.length; i++) {
const cachedVertArray = points[i];
b[0] = [cachedVertArray[0], cachedVertArray[1]];
b[1] = [
cachedVertArray[0] + (s * points[i + 1][0] - s * points[i - 1][0]) / 6,
cachedVertArray[1] + (s * points[i + 1][1] - s * points[i - 1][1]) / 6,
];
b[2] = [
points[i + 1][0] + (s * points[i][0] - s * points[i + 2][0]) / 6,
points[i + 1][1] + (s * points[i][1] - s * points[i + 2][1]) / 6,
];
b[3] = [points[i + 1][0], points[i + 1][1]];
out.push(b[1], b[2], b[3]);
}
}
return out;
}
@@ -0,0 +1,163 @@
import type { Point } from '../rough/geometry.js';
// distance between 2 points
function distance(p1: Point, p2: Point): number {
return Math.sqrt(distanceSq(p1, p2));
}
// distance between 2 points squared
function distanceSq(p1: Point, p2: Point): number {
return Math.pow(p1[0] - p2[0], 2) + Math.pow(p1[1] - p2[1], 2);
}
// Sistance squared from a point p to the line segment vw
function distanceToSegmentSq(p: Point, v: Point, w: Point): number {
const l2 = distanceSq(v, w);
if (l2 === 0) {
return distanceSq(p, v);
}
let t = ((p[0] - v[0]) * (w[0] - v[0]) + (p[1] - v[1]) * (w[1] - v[1])) / l2;
t = Math.max(0, Math.min(1, t));
return distanceSq(p, lerp(v, w, t));
}
function lerp(a: Point, b: Point, t: number): Point {
return [a[0] + (b[0] - a[0]) * t, a[1] + (b[1] - a[1]) * t];
}
// Adapted from https://seant23.wordpress.com/2010/11/12/offset-bezier-curves/
function flatness(points: readonly Point[], offset: number): number {
const p1 = points[offset + 0];
const p2 = points[offset + 1];
const p3 = points[offset + 2];
const p4 = points[offset + 3];
let ux = 3 * p2[0] - 2 * p1[0] - p4[0];
ux *= ux;
let uy = 3 * p2[1] - 2 * p1[1] - p4[1];
uy *= uy;
let vx = 3 * p3[0] - 2 * p4[0] - p1[0];
vx *= vx;
let vy = 3 * p3[1] - 2 * p4[1] - p1[1];
vy *= vy;
if (ux < vx) {
ux = vx;
}
if (uy < vy) {
uy = vy;
}
return ux + uy;
}
function getPointsOnBezierCurveWithSplitting(
points: readonly Point[],
offset: number,
tolerance: number,
newPoints?: Point[]
): Point[] {
const outPoints = newPoints || [];
if (flatness(points, offset) < tolerance) {
const p0 = points[offset + 0];
if (outPoints.length) {
const d = distance(outPoints[outPoints.length - 1], p0);
if (d > 1) {
outPoints.push(p0);
}
} else {
outPoints.push(p0);
}
outPoints.push(points[offset + 3]);
} else {
// subdivide
const t = 0.5;
const p1 = points[offset + 0];
const p2 = points[offset + 1];
const p3 = points[offset + 2];
const p4 = points[offset + 3];
const q1 = lerp(p1, p2, t);
const q2 = lerp(p2, p3, t);
const q3 = lerp(p3, p4, t);
const r1 = lerp(q1, q2, t);
const r2 = lerp(q2, q3, t);
const red = lerp(r1, r2, t);
getPointsOnBezierCurveWithSplitting(
[p1, q1, r1, red],
0,
tolerance,
outPoints
);
getPointsOnBezierCurveWithSplitting(
[red, r2, q3, p4],
0,
tolerance,
outPoints
);
}
return outPoints;
}
export function simplify(points: readonly Point[], distance: number): Point[] {
return simplifyPoints(points, 0, points.length, distance);
}
// RamerDouglasPeucker algorithm
// https://en.wikipedia.org/wiki/Ramer%E2%80%93Douglas%E2%80%93Peucker_algorithm
function simplifyPoints(
points: readonly Point[],
start: number,
end: number,
epsilon: number,
newPoints?: Point[]
): Point[] {
const outPoints = newPoints || [];
// find the most distance point from the endpoints
const s = points[start];
const e = points[end - 1];
let maxDistSq = 0;
let maxNdx = 1;
for (let i = start + 1; i < end - 1; ++i) {
const distSq = distanceToSegmentSq(points[i], s, e);
if (distSq > maxDistSq) {
maxDistSq = distSq;
maxNdx = i;
}
}
// if that point is too far, split
if (Math.sqrt(maxDistSq) > epsilon) {
simplifyPoints(points, start, maxNdx + 1, epsilon, outPoints);
simplifyPoints(points, maxNdx, end, epsilon, outPoints);
} else {
if (!outPoints.length) {
outPoints.push(s);
}
outPoints.push(e);
}
return outPoints;
}
export function pointsOnBezierCurves(
points: Point[],
tolerance = 0.15,
distance?: number
): Point[] {
const newPoints: Point[] = [];
const numSegments = (points.length - 1) / 3;
for (let i = 0; i < numSegments; i++) {
const offset = i * 3;
getPointsOnBezierCurveWithSplitting(points, offset, tolerance, newPoints);
}
if (distance && distance > 0) {
return simplifyPoints(newPoints, 0, newPoints.length, distance);
}
return newPoints;
}